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BGCP's Resource App
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Lulu GotchiLulu Gotchi is a teachable agent for hospitalized kids. The prototype was created for patients at the Lucile Packards Children's Hospital during a Design Thinking course at Stanford University. Through Lulu Gotchi, hospitalized children are able to take care of a customizable virtual pet and anticipate some of the challenging procedures they will need to go through during their time at the hospital. The product includes a social platform that allows "gotchis" from all around the hospital to interact with one another..
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The Conference of The BirdsThe Conference of The Birds is a tangible user interface in which children manipulate physical props that are translated into digital birds. By allowing two users to interact with a tangible interface at the same time, the product allows children separated by physical or cultural distances to collaborate by creating narratives together. Through the CoB, children create joint stories, fostering the development of literacy, as well as collaboration and authorship skills.
This work made it to Interaction Design & Children 2017! Read the paper here. |
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Wasted!Created by a team of American, Brazilian and Chinese students, "Wasted"is a board game that addresses cultural shock. What happens when you travel to another country and tries to recycle your trash? What does the 'compost' bin mean and why can't you find anywhere else in the world? Wasted involves strategy, role play and negotiation between players in a dynamic, fun and engaging game.
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The Tokyo Trash ExperimentThe Tokyo Trash Experiment is part of a design Thinking process developed by Stanford and Keio Media Design Students that ultimately led to the "Wasted" game (above). After interviewing Tokyo residents and expats in the city about their trashing habits, the designers decided to conduct a practical experiment in the streets of the city (more specifically, in the Shibuya crossing, the busiest street intersection in the world. You can see the result and conclusions clicking on the video like (left).
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MakerEd Project (internship)At Stanford, I joined the MakerEd Project, as research intern. Working under the guidance of professor Paulo Blikstein, and in partnership with Ravenswood Unified School District, I researched best practices in maker education and developed policy recommendations for public schools in Brazil. The project involved classroom observations and extensive interviews with teachers, tinkerers and directors about how to best implement creative initiatives and integrate maker education to schools' culture without causing unnecessary disruption.
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MyHoodMyHood is a mobile platform that transforms neighborhoods into learning spaces and empowers youth to engage in their communities.. With MyHood, high school students will learn how to analyze and formulate opportunities for change in their own neighborhoods. Inspired by the Critical Pedagogy of Paulo Freire, the platform works on top of a crowdsourced mapping system, to provide adolescents with dynamic data visualization and critical spatial awareness. Scaffolding questions and prompts, inspired by the Design Thinking Framework, promote critical thinking about stories in their neighborhood. MyHood was developed as my final project at the Stanford Learning, Design and Technology program, and created in partnership with Leiny Garcia. Click on the logo (left) to watch a video about MyHood.
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